|10/28/07||I've posted an article about how the controls
are assigned in FSX based on some research I've been doing to try and put together an FSX
version of CMFS. The article is based on my notes on what I've found so far and includes
a raw listing of the FSX command names. The document is still undergoing change, but I
thought the information
might be interesting to some of you so as it is. I originally posted the file yesterday,
it was based on the original version of FSX. I received a more recent list today,
including another 23 controls that were added with FSX updates.
I've updated the file to include these new references. Look for FSXCTLS2.ZIP on the
if you'd like to pick up a copy. The
Zip file contains the article as a WordPad .DOC file.
|12/27/05||Nothing new, just doing a little
maintenance on the web page, mainly to remove the SWF22 page since the chips
are no longer available and to make a few other minor changes. The latest
drivers and utilities for the SWF22 chips are still available here but I've
moved them to the
Downloads page. Sorry for any
|08/14/05||I've posted a V1.23 update
to the CMFS utility. It fixes a bug in the V1.22 version posted a few days
ago when a CM V3.5 or CM V3.6 map was being converted. The updated file is
in CMFSV123.ZIP on the
|02/24/05||I'm in the process of moving
The StickWorks website. If you tried to access the site via the
"http://home.att.net/~stickworks" URL you will have been redirected here.
You should change your bookmarks to point to the official URL,
URL will remain valid regardless of where the site might end up. My StickWorks
email@example.com, will also
remain valid through any changes.
|11/18/04||I've posted an updated version
of the article on using the CH Throttle Quad to control reverse thrust using
either the Control Manager or Peter Dowson's FSUIPC utility. It corrects
some errors and expands on certain areas, most notably how to set things
up using FSUIPC. The article is in WordPad .DOC format and is located in
CMNOTE02.ZIP on the
Downloads page. The article is
preliminary. If you run into any discrepancies or errors, please let me know
so I can post a corrected version.
|09/30/04||I received a note today from
Flight Sim Central that they've sold the last of the SWF22 Chip Sets that
they had in stock, so the Digital Upgrade is off the market. Again, many
thanks to those of you who bought the update, and many thanks to the good
folks at Flight Sim Central for their help and support through the duration
of the project.
|09/20/04||I've updated the CMFS utility
to v1.20 to work with Control Manager V3.50, the release that supports the
new CH Throttle Quadrant. Other than the addition of the Throttle Quadrant
support, it's essentially unchanged from the earlier CMFS v1.10. You can
find it on the
Downloads page, look for
CMFSV120.ZIP. CMFS is freeware.
|09/16/04||I've posted two new files on
Downloads page, SW98_31B.ZIP
and SW2K_31B.ZIP. These are the special 31-button drivers for the SWF22 that
are used with MechWarrior 4. Many of you have gotten them from me directly
in the past. If you're using the Windows 98 version, this one is the same
as what you've got and there's no reason to download. The Windows 2K/XP version
has been updated to handle the problems that turned up under XP Service Pack
2 so if you're using SP2 you will probably want to pick this up. The standard
drivers have to be installed and running before you can use these, it's just
a driver replacement like it's always been.
|09/15/04||I've posted some updated Windows
2K/XP files for the SWF22. The updates include some features originally
incorporated in Version 1.02 (Numbers 1 through 3 below) but never posted
for general release (though some of you did have beta versions) and to fix
a problem that showed up with the release of Windows XP Service Pack 2.
1. A problem with parenthetic macros not working correctly when they were contained within a /I/O or /U/M/D group has been fixed.
2. A new USE option, USE AXISDEFS, has been added that allows you to specify the axis ordering and usage. This allows the SWF22 throttle to work with Comanche 4, MedEvac VietNam, and other sims which require a "Slider" to be used for the throttle. The option also allows you to reorder the axes in the event that you should need to use some non-standard ordering in your F22 files.
3. The rudder polling routine has been substantially improved and should be much less susceptible to jitter now than in the V1.01 and earlier versions.
4. There was a bug that was causing Windows XP with Service Pack 2 to report a "BAD_POOL_HEADER" error under some conditions. That has been fixed.
The update will install a new Users Guide with added information that explain the new functionality and how to use it. Note that if you're already using the V1.02 version that supports the USE AXISDEFS statement, then the only thing this update will do is to correct the SP2 problem. I've only posted the complete install. Look for SWF2KV103.ZIP on the File Downloads page. You'll need to uninstall any existing SWF22 installation using the Windows "Add/Remove Programs" option in the Control Panel and then restart Windows before you can install Version 1.03.
|09/13/04||Just a note. Windows XP SP2
has created a problem for the SWF22 which causes it to crash with a
"BAD_POOL_HEADER" error. I have the bug fixed but it's going to take a few
days to get it put together and posted. If you're planning on installing
XP SP2, you might want to wait until the updated version is available or
you won't be able to use the SWF22 in F22 Mode. The last shipments from Flight
Sim Central will be slightly delayed as a result, too. It's not their fault,
I just don't want them to ship while there's a problem. This only affects
Windows XP Service Pack 2, other version and revisions of XP still work
|07/17/04||Some of you may have stopped
by Flight Sim Central and noticed that the SWF22A and SWF22C kits are listed
as discontinued. I'm in the process of discontinuing all of the Digital Upgrade
kits. There are still some SWF22B kits available, but once those are gone
there will be no more manufactured. They've had a good run, nearly four years,
longer than the F22 itself was produced and certainly longer than any of
us expected at the time, but the sticks are getting older and harder and
harder to maintain and I think it's time to let them go. I will of course
continue to support those of you who have upgraded sticks to the degree that
I would like to thank all of you who purchased the Digital Upgrades over the years, you've all been truly wonderful, patient with the little problems that have cropped up and most helpful in getting things resolved. I hope you've enjoyed them and that they continue to serve you well for as long as PCs have game ports. Many thanks to you all!
|01/12/04||I've posted a small article
on using the CH Control Manager to send sequences of commands cycled by
repeatedly pressing a single button. The article is in WordPad .DOC format
and is zipped along with two sample CMS files that go along with the article.
Look for CMNOTE01.ZIP on the
|12/30/03||I've posted an updated V1.10
beta of the CMFS utility. It updates CMFS to work correctly with Control
Manager 2.2 and Control Manager 3. The new version also saves your Maps and
Devices.cfg folders when you load them and then starts in those folders the
next time, and adds an option to use "sticky views" if you wish. The file
includes the utility, an updated DOC file that explains how to set it up,
create the maps, etc., and some sample maps using the CH Yokes and CH Pro
Pedals that demonstrate some of the main functions of the CMFS utility and
how they are used. The CMFS utility is Freeware and is available on the
Downloads page. Look for
|02/10/03||I've posted a beta of a new
utility, CMFS, that simplifies the creation and configuration of CH Control
Manager Map files for use with FS2002. The file includes the utility, a DOC
file that explains how to set it up, create the maps, etc., and some sample
maps using the CH Yokes and CH Pro Pedals that demonstrate some of the main
functions of the CMFS utility and how they are used. The CMFS utility is
Freeware and is available on the
Downloads page. Look for
|09/12/01||I've gone ahead and posted
the current beta programmable Windows 2000 drivers and utilities for the
SWF22 Digital Upgrade. All of the apparent issues seem to have been resolved
and so I'm making it available for general distribution. The drivers are
compatible with Windows 2000 and have been tested with Windows XP Build 2505
without apparent problem. They support the full instruction set that the
Windows 98 version of the drivers supported, though there are a few differences
due to the way Windows 2000 handles things. Your existing SWF22 files should
work as is or with only some minor tweaking. The download is available on
page. Look for SW2KV100.ZIP.
|01/30/01||The first copies of the
programmable Windows 2000 drivers and utilities for the SWF22 have gone out
to a few alpha testers for initial testing of the install, etc. Barring any
major problems, I hope to have a beta version ready for more general distribution
in the next week or so. I'll post here as soon as it's available.
|12/01/00||I've had several reports from
users that the SWF22 is causing MechWarrior 4 to crash to desktop when used
on systems that have both the F22/FLCS and the TQS. This is not a bug in
the SWF22 drivers or any DX8 incompatibility, it's apparently a problem in
MW4 that causes it to crash when it encounters a 32-Button joystick (a perfectly
valid configuration). Hopefully MW4 will get fixed soon. In the meantime,
I've gone ahead and put together a slightly-modified version of the standard
V2.20 driver that reports itself as having only 31 buttons. This has cured
the crash in all reported cases. If you're having this problem and need a
copy of the driver, just drop an email to firstname.lastname@example.org and
I'll see that it gets to you.
|10/22/00||I've posted a new file,
RDDRONLY.ZIP to the
Downloads page that contains
a small VxD that will let you use analog pedals on Joystick #2 under Window
ME. ME has apparently broken the mechanism that the R-Only file that comes
with the JoyRegs utilities. This file gives a workaround. You will still
need JoyRegs to get the pedals calibrated. If R-Only will work for you, then
use that instead. R-Only is a simpler and probably "more compatible" solution
as far as game ports and things go.
|10/05/00||I've posted an updated file,
X36DRV04.ZIP to the
Downloads page that contains
drivers that will let you use rudder pedals with the Saitek X36. This driver
only works with the stick in USB mode and only with Windows 98. The updated
file is basically the same as the earlier X36DRV03.ZIP but includes
a third version of the driver for use with the CH USB Pedals. There's a small
text file in the ZIP that tells how to set it up and get it running. Ron
Hunt has opened a section at his
Center to help sort out any problems
that might turn up, check in there for the latest info on what's happening
|06/06/00||The new SWF22C Digital Upgrade
Kit is ready to go! These kits are similar to the SWF22B kits, but include
a chip for the earlier "Trackball" version of the TQS. The Trackball units
are fully functional and can be used as a mouse just as the eraserhead
units can (assuming the trackball itself is functional).
As with the other chips, the good folks at Flight
Sim Central will be handling the sales of the kits. They've added the SWF22C
to their page and they're available for ordering now.
|03/20/00||I've posted FIXHAT7A.ZIP to
the "Files" page. It contains another version of the FixHat utility to fix
the problem that occurs on some systems with the hat-forward position on
FCS-style analog hat switches not registering. The new utility works with
the VJOYD.VXD that shipped with DirectX 7.0a. The correct VJOYD version has
file size of 33,764 bytes.
|02/21/00||SimHQ has posted a new
review of the SWF22 written by editor Dan "Crash" Crenshaw
which details his experiences with the Digital Upgrade Kit.
|01/24/00||Okay, guys, the SWF22 Digital
Upgrade Kits are available! I've made arrangements with the good folks at
Flight Sim Central to handle the distribution of the kits. They're great
people and really know their flight sims, I'm sure a lot of you have dealt
with them before and would agree with me. There's a link on their main page
that will get you to where you need to go to place an order.
|09/24/99||I received a report from a
user that he'd installed DX7 and, as a result, CTFJ 3.2 was no longer having
any effect on the display of the joystick data in the Control Panel Test
screen. I looked into this and it's due to a change in flags that the Control
Panel is setting when it does a joystick read. That causes CTFJ to treat
it as a special system calibration read and, as a result, it's disabling
it's scaling, deadzone, and range routines for that read. It should still
be working fine in the simulations and games, it's just that you won't be
able to see the effects in the Control Panel once DX7 is installed.
|07/08/99||I've posted a new file, JOYREGS.ZIP
to the files page. This is some 'experimental' stuff I thought some of you
might like to tinker with. Basically, it's a set of three REG files that
let you configure a set of pedals, a throttle, or a combination of the two
as a second joystick. If you're using a USB or other digital stick, these
should let you use a separate set of pedals or an external throttle in games
like Flight Simulator that will recognize inputs from more than one joystick.
Also included is a small utility, JoyClick, that you can use to simulate
a joystick button click when you go to calibrate these 'buttonless' devices
in the Control Panel. There's a .DOC file in the ZIP that talks about how
to set it up and what it will/won't do.
|07/06/99||I've posted an update, CTFJ
V3.20, to the files page. I had a complaint from a user that CTFJ was causing
some 'spiking' in the Control Panel 'Test' screen, the cursor would periodically
jump up into the upper left-hand corner for no apparent reason. This was
traced to an interaction between the particular joystick /driver and CTFJs
Poll Rate Limiter logic. This update adds a checkbox to the Configuration
Editor that lets you enable and disables the Poll Rate logic. If you were
having trouble with spiking in the Control Panel or in a game that seemed
to be related to CTFJ, this may fix it up for you.
|06/09/99||Some users have reported problems
using CTFJ 3 with the Logitech force feedback wheel. It could affect other
Logitech devices as well. With some help from the good people over on the
rec.autos.simulators newsgroup, the problem has been tracked to zeroed Windows
calibration data for the wheel, and an apparent solution has been found.
I've posted a Tech Note, TN0001.ZIP, on the files page that talks about the
problem and how to fix it. Check it out if you've got problems are or planning
to use CTFJ with Logitech devices.
|04/14/99||CTFJ v3.00 is here! The new
version adds adjustable joystick gains for the X and Y axes and changes the
'Unload' function so CTFJ3 will completely remove itself from memory now.
It also fixes some minor problems reported with earlier versions. Look for
CTFJV300.ZIP on the 'Files' page. The earlier CTFJ v2.11 and the beta driver
file I posted last week have been removed as v3.00 replaces them.
|04/03/99||I ran into a problem last week
with Windows not recognizing some joysticks and drivers after a Windows restart.
The joystick would install, test okay, and work fine in games until Windows
was restarted. Then it would show 'Disconnected' and the Control Panel would
need to be run again to get the stick recognized. I put together a little
utility, JoyStart.exe, that fixes the problem here and I've added it to the
'Files' page, look for JSTRT100.ZIP. If you're having trouble with your joystick
not being recognized after a Windows restart, give it a try, it might fix
things up for you.
|03/02/99||Welcome to The Stickworks!
This is the new home for CTFJ, WinLoad and my other utilities. The place
is still under construction, but most things should be working. The utilities
are on the 'Files' page (original, huh?), and I've added a 'Links' page which
contains links to the major joystick manufacturers and the user sites that
support them. If you know of any links that you think should be there, please
let me know and I'll add them. The 'Info' page has contact information,
disclaimers, the usual stuff, and the 'Main' button gets you back to this
page. If you have any problems with the page or the files, want to suggest
new links, or just want to comment on the new site, you can reach me by emailing
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