|This page contains some utilities and articles
that I've written. All the files on this page are free, but they are not
public domain. See the INFO page for information on copying and posting of
these files. All files are 'beta' and are offered on an 'as is' basis without
warranty of any kind. You use these files at your own risk! Please
be sure to read the accompanying documentation before you try to use any
of the program files. Also note that most of these files are for Windows
95 or Windows 98 only. They WILL NOT WORK on Windows 2000 or Windows XP
unless specifically noted.
FSXCTLS2.ZIP contains FSXControls.DOC, a WordPad file that talks about the format of the control assignments files and how they are used by FSX. It also includes raw lists of the control names that are referenced in FSX and gives some information on adding controls, setting up your own defaults, etc. It is only a draft and will likely change as more information becomes available, but I think there's enough information there to be of some use so I thought I would post it for those that might be interested (21,057 bytes).
EQ15V101.ZIP contains a beta version of EQ15.exe, a 15-Band Graphic Equalizer utility for use with the Audacity audio editor program. EQ15 should work with any version of Windows that will run Audacity itself. EQ15 is not really a plug-in. It's simply a UI which collects the slider settings and then sets up a fixed plug-in Nyquist script that can be used in Audacity as an "Effect". It has only been tested with version 1.2.4.
There is no real installation, just unzip the file into the same folder where the other Audacity effects plug-ins are installed. Usually it's the "Plug-Ins" subfolder under the Audacity folder itself, e.g. if you installed Audacity to "C:\Audacity" then you would want to unzip the files into "C:\Audacity\Plug-Ins". The zip includes EQ15.exe and four support files, EQ15.ini, EQ15.doc, EQ15.ny, and Flat.eq. The EQ15.doc file is a plain WordPad .DOC file. After you unzip the file you can refer to that for more information on the other files and how to set up and use the equalizer (200,399 bytes).
CMNOTE02.ZIP contains an article on setting up the CH Throttle Quadrant to provide control of reverse thrust in Flight Simulator. It covers methods generally applicable to all Windows versions of Flight Simulator using either the Control Manager or Peter Dowson's FSUIPC utility. The article is in Adobe PDF format and can be viewed using the free Adobe Acrobat Reader (140,861 bytes).
CMNOTE01.ZIP contains an article on setting up a CH Control Manager script to send a sequence of commands cycled by a single button. The article is in a WordPad.doc file. The zip also contains two sample CMS files that match the samples in the article (9,251 bytes).
This file contains all the files necessary to install V2.25 of the SWF22 software for Windows 98, Windows 98 SE, and Windows ME. This takes a complete reinstallation, so before you install this, you need to go to the Control Panel and first "Remove" the digital F22 in the Game Controllers applet, then use the Add/Remove Programs option to eliminate any earlier version.
To install the update, unZIP this file into a temporary folder and use the Start button "Run" option to run the Setup.exe file that will be there. Once reinstallation is complete, you'll need to "Add" the Digital F22 in the Game Controllers applet again, then recalibrate using SWFCTL. If you've previously used the SWFCFG utility to set special driver configurations. you'll need to run that again, too. There's a Readme.txt file in the ZIP that tells about setting it up and the SWF22 User's Guide that will be installed has been updated to include the additional functions (890,000 bytes).
This file contains the beta drivers for using the SWF22 under Windows 2000 and Windows XP. It includes the necessary drivers, downloaders and other utilities. To install the files unzip into a temporary directory and run the Setup.exe file. Note that you must be logged in with full administrative priveleges for the installation to properly proceed. Also note that if you've got an earlier version of the SWF22 Win2K/WinXP drivers installed, you must uninstall them using the Windows Add/Remove option in the Control Panel and restart Windows before installing this new version. There is one minor issue. If you are using a system without rudder pedals, you will still get prompted to calibrate the pedals. Just click the trigger to advance through the necessary prompts. It will have no adverse affect on the operation. For more information, consult the SWF22 User's Guide that will be installed when the Installation Program is run. The Zip file runs about about 1 megabyte.
SW98_31B.ZIP contains a special driver for the SWF22 Digital Upgrade for use with MechWarrior 4 under Windows 98. It limits the number of buttons that the SWF22 generates to 31 rather than the normal 32. This works around a bug in MechWarrior that causes it to crash to the desktop when used with 32-button joysticks. The zip contains the replacement driver and a small DOC file that can be read using WordPad that explains how to install the modified driver and set it up for use with MechWarrior 4. This is the version for Windows 98. If you're using Windows 2000 or Windows XP, you need to use the driver in SW2K_31B.ZIP below (25,617 bytes).
SW2K_31B.ZIP contains a special driver for the SWF22 Digital Upgrade for use with MechWarrior 4 under Windows 2000 and Windows XP. It limits the number of buttons that the SWF22 generates to 31 rather than the normal 32. This works around a bug in MechWarrior that causes it to crash to the desktop when used with 32-button joysticks. The zip contains the replacement driver and a small DOC file that can be read using WordPad that explains how to install the modified driver and set it up for use with MechWarrior 4. This is the version for Windows 2000 and Windows XP. If you're using Windows 98, you need to use the driver in SW98_31B.ZIP above (3,3751 bytes).
RDDRONLY.ZIP contains a small VxD that allows the use of analog pedals alone as Joystick #2. This is a supplement to the JoyRegs file below which is also required. Windows ME and DX8.0 or later have apparently broken the mechanism that the R-Only file in JoyRegs relied on, this file works around that. The R-Only file in JoyRegs is the preferred solution, but if that fails to work for you then this file may provide the solution. There is a small text file in the ZIP that explains how to set things up.(4,688)
X36DRV04.ZIP contains an auxiliary driver you can install to allow the use of analog rudder pedals with the Saitek X36. The driver only works with the stick in USB mode and only with Windows 98. There's a small text file, X36PDLS.TXT, in the ZIP that tells how to set the driver and get it running (12,909 bytes).
JOYREGS.ZIP contains some experimental files that allow you to configure a set of rudder pedals, a throttle, or a combination of the two as a second joystick in W95/W98. These can be used in some games that recognize multiple joysticks to allow the use of separate analog throttle and rudder pedals, etc. with USB and other 'digital' joysticks. Also included is a small utility, JoyClick, that lets you simulate a button-click in the Control Panel calibration routines for devices that have no buttons (a lone set of rudder pedals, for instance). To install, create a new directory for the files and unZIP into that. There's a DOC file in the ZIP that tells what it will and won't do, how to set it up, etc. PLEASE read the DOC file before you try to use any of the REG files or the JoyClick utility. This won't work everywhere and may take some tinkering to get things running correctly. If you use the files, be sure to copy the JOYCLICK.VXD file (in the ZIP) to your \Windows\System directory. Note that, except for JoyClick, these files only work with DX7.0a and earlier versions of DirectX. For Windows ME and DX8.0+, you can use the RddrOnly file above. You'll still need this file, though, as the JoyClick utility is necessary for calibrating the pedals (116,494 bytes).
CTFJV320.ZIP contains version 3.20 of the CTFJ Joystick Utility for W95 and W98. CTFJ features improved scaling and deadzone routines and expanded scaling methods over those provided with Windows as well as providing Gain and Range adjustments that allow you tailor your joystick reponse for optimum results with any game or simulation. Before installing CTFJ v3.20, you should uninstall any CTFJ v2.xx or CTFJ v3.xx files that you're already using via the Add/Remove program option in the Control Panel. When it asks if you want to delete the CTFJ300.VXD or CTFJ310.VXD files, say 'Yes'. To install CTFJ v3.20, unZIP the file into a temporary directory and run the SETUP program. After installation, please read the DOC file in the installed directory (usually \Program Files\StickWorks\CTFJ3) before trying to use CTFJ3 (772,728 bytes).
Logitech Users Note: Some users have reported some problems using CTFJ3 with Logitech devices, particularly the force feedback wheels. If you're using one of these units. check TN0001.ZIP (above) for a Tech Note on the problem and it's solutions before you install CTFJ3.
WIN98 SE Users Note: Windows 98 SE (Second Edition) has made some changes in the way that certain types of joysticks are accessed when a game uses the newer DirectInput calls. This primarily affects USB joysticks/controllers when running newer games under W98 SE. In those cases, not all functions of CTFJ will work. Basic centering should still be improved, but the deadzone, sensitivity, and gain adjustments will probably have no effect.
Some people have reported problems using CTFJ3 and Logitech Force Feedback devices. TN0001.ZIP contains TN0001.DOC, a Tech Note that describes the problem and it's soulutions. If you haven't installed CTFJ3 yet and are using a Logitech FF device, you might want to read this file before installing (3,531 bytes).
JSTRT100.ZIP contains JoyStart.exe, a small utility that may help if you're having trouble with your joystick not being recognized after a Windows restart. It sends a command to the joystick system to have it recheck it's current configuration, that's often enough to get the stick to be recognized in many cases. UnZIP the file somewhere on your hardrive. It should produce the JoyStart.exe file and another file, JoyStart.doc, which you can read with WordPad. It talks about setting up the JoyStart program and getting it to run automatically (97,584 bytes).
CTFJ12.ZIP contains the latest incarnation of the original CTFJ Joystick Centering Utility. It modifies the calibration values used by W95/W98 to compensate for some problems in the Windows joystick routines and will improve the centering of the joystick and rudder pedals with many W95 games. There's a small .DOC file in the .ZIP that explains how to set up the program use it (111,724 bytes).
WL50V110.ZIP contains WinLdB50, the first native W95 Download Utility for the ThrustMaster FLCS. To install the files, unzip into a temporary directory and run the Setup program. Once installed, there'll be a WINLDB50.DOC file in the install directory that explains how to use the program (701,233 bytes).
WL22V110.ZIP contains the WinLdF22, the first native W95 Download Utility for the ThrustMaster F22. To install the files, unzip into a temporary directory and run the Setup program. Once installed, there'll be a WINLOAD.DOC file in the install directory that explains how to use the program (705,833 bytes).
FIXHAT95.ZIP contains FIXHAT95.EXE, a small utility that will patch the W95 ersion of VJOYD.VXD to fix the problem with the hat forward position not being recognized on the ThrustMaster FCS and it's emulators. There is a small .TXT file in the ZIP which explains how to set up and use FIXHAT95. This patch only works with the DX5 version of VJOYD.VXD. You can identify this version it's filesize of 30,320 Bytes. It will not patch other versions. There's a .TXT file in the ZIP that explains how to use the patcher (7,774 bytes).
FIXHAT98.ZIP contains FIXHAT98.EXE, the W98 version of the FixHat utility. It is functionally the same as FIXHAT95 but patches the W98 version of VJOYD. VXD. You can identify this version by it's filesize of 35,872 bytes. There's a .TXT file in the ZIP that explains how to use the patcher (8,025 bytes).
FIXHAT7A.ZIP contains FIXHAT7A.EXE, the DirectX 7.0a version of the FixHat utility. It is functionally the same as FIXHAT95 but patches the DirectX 7.0a version of VJOYD. VXD. You can identify this version by it's filesize of 33,764 bytes. There's a .TXT file in the ZIP that explains how to use the patcher (7,786 bytes).
RBFIX100.ZIP contains a W95/W98 Joystick Driver and REG file that will let you use rudder pedals in RB2 when there is no throttle present. Normally, RB2 won't recognize pedals unless either you have an analog rudder or a TM-style analog hat feeding the Z-Axis on the game port. This driver simply supplies a bogus throttle axis that never moves, RB2 is happy with that and allows the rudders to work. There's a Readme file in the ZIP that talks about how to set it up and get it running. (6,796 Bytes)
TMDSKTOP.ZIP contains a plain-ASCII .TXT file with an article in it that gives some info on getting the new TM Loaders (MK2LOAD, B50LOAD, and F22LOAD) to work correctly under Windows 95 and Windows 98. It includes tips on setting an optimum value for the DLDELAY parameter, as well as how to run the loaders as standalone programs from the Windows desktop. (3,798 Bytes)
RB2VIEWS.ZIP contains a code fragment using the advanced logical functions available in the ThrustMaster F22 to give you a 17-way viewset in Red Baron 2. The set is much like those in AirWarrior - eight level views, eight 45 degree up views, and a straight up view using a single 8-way hat and S3 to add the 'up' part. The file also describes in detail what the logic is doing at each step in the process,. You may find it interesting if you're trying to use the advanced logical functions in your own F22 files (3,408 bytes).
XB146A.ZIP contains an update to my old XBaron utility for Red Baron I. XBaron fixes problems that were encountered when RBI was run on machines faster than a 486/66. It also added support for the TM FCS hat switch, programmable control response, proportional rudders, and configurable joystick buttton actions. The ZIP also includes a copy of my old CALRB utility which is necessary to keep the cursor stable in the Main Menu. You need to start with a fresh install of RB, run the CALRB utility first, then install XBaron. Be sure to read the enclosed documentation for information on getting things configured properly. XBaron only works with the 'Mission Builder' versions of Red Baron. It will not work with the original Red Baron that didn't include the MB, nor will it work with the 16-color version that Dynamix has posted for free download (67,769 bytes).
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